I had the pleasure of working on the PS5 launch title Godfall, In this level I was responsible for the level art, creating extra trim sheets, and authoring new materials to help push the levels aesthetic. It was a huge team effort and I am lucky to be surrounded by so many talented artists to help bring this project together.
I assumed responsibility for the Sunforge level and the bulk of the Air realm level. A significant aspect of this role involved strategizing the utilization of the kit to craft captivating play spaces, building upon the initial design blockouts.