Unite to survive. Enemy operators, Layla and Cross, must form a fraught alliance against a lethal threat neither could overcome alone.


On Crossfire, my role is to establish the visual standards and design layouts that define the game's environments, creating a clear foundation that other artists can build upon. I act as a bridge between environment art and game design, ensuring that our complex movement systems and highly realistic environments come together to create an engaging and enjoyable gameplay experience. This has led me to take a significant role in designing both combat spaces and broader level layouts, balancing visual authenticity with gameplay needs.





















